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Kof xiii mai combos
Kof xiii mai combos










can't reach and works quite well as an anti-air attack. It covers that range right above Mai's St. and combo into Hissatsu Shinobibachi ( + ) for the knockdown.Ī great compliment to Mai's St. Since this move is cancelable, the player could hitconfirm from about 1 or 2 Crouching (spacing dependent) into a St. is now cancelable and attack strings easily into Ryuu Enbu ( + ) with safety, not taking Guard Counter Rolls into account. What's neat and new in The King of Fighters XIII is that St. and Standing, Mai may earn the opportunity to lock the opponent from the air with early jump-in attacks such Jumping and Jumping, or hop in anticipation against sweeps and slides that would normally punish St. Upon trapping an opponent with a plethora of St. In some certain, few circumstances, this move could be swept or slid under. Also a good move to follow up meaty attacks. It pressures standing and crouching characters from afar and is fast enough to lock down the opponent without much chances for the opponent to counter hit or escape via jumping. Functions in the similar manner such as most Standing.

#KOF XIII MAI COMBOS FULL#

If the opponent responds with a full jump instead, then stick with the Cl. may prove useful to tag the opponent horizontally. to pressure the opponent but have an inkling that the opponent may hop back in retaliation, a Cl. Other than that, this is Mai's fastest heavy-hitting attack to follow a jump-in with to continue her pressure strings. may be prone to trading with deep vertical attacks such as Kula's Jumping or Leona's Neutral Jumping. While pretty good, it's a bit short compared to other characters' Cl. Other than Standing, this is Mai's best attempt to controlling the space right above her.










Kof xiii mai combos